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How Xbox Project Scorpio compares to the Xbox One, PS4 Pro, and Radeon RX 480.

Project Scorpio’s graphics capabilities immediately leap out here. While the original Xbox One utilized a mere 12 Radeon graphics cores clocked at a woefully slow 853MHz, Project Scorpio squeezes in 40 Radeon cores clocked at a whopping 1,172MHz. To put that in proper perspective, AMD’s Radeon RX 480 contains 36 cores that hum along between 1,120MHz and 1,266MHz. It’s like AMD and Microsoft crammed an entire $200 graphics card into Scorpio.

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Gigabyte Radeon Rx 480 G1 Gaming 4GB

The new Xbox console exists to bring native 4K gameplay to living rooms. 4K textures require crippling amounts of RAM, so Project Scorpio also received a substantial memory boost. The original console contained 8GB of pokey DDR3 memory with 32MB of faster ESRAM; Scorpio ups that to 12GB of the speedy GDDR5 memory you’ll find in modern PC graphics cards, with an overall memory bandwidth of 326GB per second.

That blows away the PS4 Pro’s comparatively ho-hum 218GBps, as well as the Radeon RX 480’s 224GBps. It’s most comparable to the Nvidia’s GeForce GTX 1080’s 320GBps—the graphics card PC gamers would want to get if they want to dip their toes in 4K gaming.

PC gamers wouldn’t want a Radeon RX 480 for 4K gaming, but Digital Foundry says Scorpio’s configuration works far better in practice, and not just because consoles tend to dial down graphics quality.

“From what I’ve seen so far, there is some evidence that Scorpio’s true 4K performance could pose a challenge to the likes of Nvidia’s GTX 1070 and AMD’s Fury X-class hardware,” Richard Leadbetter wrote, stating that he witnessed Forza Motorsport 6 running at 4K resolution and 60 frames per second with the equivalent of PC ultra settings. Microsoft chalked the enhanced performance up to consoles offering system access that’s more optimized than what you’ll find on PCs thanks to their fixed hardware designs.

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Xbox One S 500GB Console + Ghost Recon Wildlands Gold Digital Game + Amazon Music and Video Exclusives

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But while all this 4K talk may reap headlines, the truth of the matter is 4K television adoption is still in its relative infancy. Most people still have 1080p or even 720p TVs. While the PS4 Pro’s haphazard guidelines result in haphazard game support for 1080p TV owners, Microsoft’s mandating downsampling for HD screens if a game offers a high-resolution mode, which would greatly increase visual quality. Game frame rates must also be as good or better than what you’ll find on a standard Xbox One. (Project Scorpio maintains compatibility with all Xbox One games.)

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What’s not in Microsoft’s Project Scorpio: AMD’s Ryzen CPU.

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AMD Ryzen 7 1800X processor

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More notably, Project Scorpio’s customized CPU cores are not based on AMD’s new Ryzen architecture. They’re still based on the ages-old Jaguar design. That directly affects PC gamers. AMD’s new Ryzen processors lag behind Intel Core chips in gaming performance, but Ryzen-specific optimizations by game developers can greatly close that gap. If Microsoft’s new console featured Ryzen cores, then major developers would have been required to optimize for Ryzen—though that likely would have complicated Scorpio’s required compatibility with the original Xbox One. Alas.

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Microsoft’s Xbox One X Full Tech Specs

Microsoft’s Project Scorpio has been revealed as Xbox One X, and it’s the newest, most powerful, member of the Xbox family packing some impressive hardware specs to deliver true 4K gaming and 4K UHD Blu-ray playback, HDR, wide color gamut, and premium Dolby Atmos sound.

During E3 2023, Microsoft officially introduced its new game console, which won’t replace the current Xbox One S or original Xbox One, instead, it’s just another, more capable version.

You’ll notice that the major difference comes in the processor, graphic card, and memory. Of course, with such hardware, it’s also needed a bigger power supply, but it doesn’t necessarily mean a bigger console. In fact, Xbox One X is the smallest Xbox ever.

Similar to the Xbox One S, you won’t find a Kinect port, but you can use a USB adapter, and the power supply is built inside, it’s not external. You won’t find USB Type-C either on Xbox One X.

Xbox One X vs. Xbox One S vs. Xbox One specs

Here are the technical hardware specs for Xbox One X, which are also compared against the Xbox One S and Xbox One.

SpecsXbox One XXbox One SXbox One

Dimensions11.8 x 9.4 x 2.4-in11.6 x 9.1 x 2.5-in13.5 x 10.4 x 3.14-in

Weight8.4 pounds6.4 pounds7.8 pounds

GraphicsCustom AMD integrated GPU @ 1172GHz, 40 CUs, Polaris features, 6.0 TFLOPsCustom AMD Radeon integrated GPU @ 914MHz, 12 CUs, 1.4 TFLOPSCustom AMD GPU @ 853MHz, 12 CUs, 1.3 TFLOPS

ProcessorCustom AMD Jaguar CPU @ 2.3GHz with 8 coresCustom AMD Jaguar CPU @ 1.75GHz with 8 coresCustom AMD Jaguar CPU @ 1.75GHz with 8 cores

Memory12GB GDDR5 @ 326GB/s8GB GDDR3 @ 68 GB/s 32MB ESRAM @ 218GB/s8GB DDR3 @ 68GB/s, 32 MB ESRAM @ 20GB/s

Flash8 GB8 GB8 GB

Storage1TB HDD500GB, 1TB, 2TB HDD500GB, 1TB HDD

Disc Drive4K UHD Blu-ray4K UHD Blu-rayBlu-ray

Power Supply245W, internal120W, internal220W, external

HDMI resolution and framerate 2160p @ 60Hz AMD FreeSync HDMI Variable Refresh Rate (when ratified)2160p @ 60Hz1080p @ 60Hz

HDR10 SupportYesYesNo

Content ProtectionHDCP 2.2HDCP 2.2HDCP 1.4

Video CodecsHEVC/H.265, VP9, AVC/H.264, MPEG-2, MPEG-4 Part 2, VC1/WMv9HEVC/H.265, VP9, AVC/H.264, MPEG-2, MPEG-4 Part 2, VC1/WMv9AVC/H.264, MPEG-2, MPEG-4 Part 2, VC1/WMv9

HDMI audio, encodedDolby Digital 5.1, DTS 5.1, PCM 2.0, 5.1 & 7.1, Dolby TrueHD w/Atmos (from games)Dolby Digital 5.1, DTS 5.1, PCM 2.0, 5.1 & 7.1, Dolby TrueHD w/Atmos (from games)Dolby Digital 5.1, DTS 5.1, PCM 2.0, 5.1 & 7.1, Dolby TrueHD w/Atmos (from games)

HDMI audio, passthruDolby TrueHD (opt. Atmos) DD+ (opt. Atmos), DTS-HR/MA (opt. DTS-x)Dolby TrueHD (opt. Atmos) DD+ (opt. Atmos), DTS-HR/MA (opt. DTS-x)Dolby TrueHD (opt. Atmos), DD+ (opt. Atmos) DTS-HR/MA (opt. DTS-X)

S/PDIF audio, encodedDolby Digital 5.1, DTS 5.1, PCM 2.0Dolby Digital 5.1, DTS 5.1, PCM 2.0Dolby Digital 5.1, DTS 5.1, PCM 2.0

Codecs decodedAAC, MP3, MPEG1, WMVAAC, MP3, MPEG1, WMVAAC, MP3, MPEG1, WMV

WirelessIEEE 802.11ac dual-band (5GHz & 2.4GHz), 2×2 wireless Wi-Fi with Wi-Fi Direct for home networksIEEE 802.11ac dual-band (5GHz & 2.4GHz), 2×2 wireless Wi-Fi with Wi-Fi Direct for home networksDual-band 2.4GHz and 5GHz spectrums, compatible with IEEE 802.11a/b/g/n networks

EthernetIEEE 802.3 10/100/100IEEE 802.3 10/100/100IEEE 802.3 10/100/100

Accessories RadioDedicated dual-band Xbox Wireless radio Dedicated dual-band Xbox Wireless radio Dedicated dual-band Xbox Wireless radio

USB Port3x USB 3.03x USB 3.03x USB 3.0

HDMI Out2.0b2.0a1.4b

HDMI In1.4b1.4b1.4b

S/PDIFYesYesYes

IR Receiver/IR BlasterYesYesYes

IR BlasterYesYesNo

Kinect PortExternal USB AdapterExternal USB AdapterYes

All your existing Xbox One accessories will work on with the “One X”, along with all your Xbox One games and Xbox 360 games through backward compatibility. Microsoft is even bringing original Xbox games compatibility. The company also says that using “supersampling” your Xbox One X games will look great on 1080p resolutions if you don’t have a 4K TV, and games your Xbox One and Xbox 360 will look even better and load times will be faster.

Xbox One X will be available worldwide on November 7, and it’ll cost $500 in the United States, while in the UK, it’ll go for 450 Pounds, and $600 in Canada.

Preorders will be available soon at the Microsoft Store, Amazon, and other retailers.

Microsoft’s Techfair Previews What’s Coming Next

MOUNTAIN VIEW, Calif. — Microsoft opened the doors to its Silicon Valley research center here to show off the latest technologies it has under development. The show, called TechFair 2010 Silicon Valley, is similar to the TechFest events held at Microsoft’s (NASDAQ: MSFT) main Washington campus.

As Rick Rashid, senior vice president of research at Microsoft noted in his keynote, many key developments have come out of the software giant’s research division. He said that “there isn’t a product on the market today that hasn’t been at least somewhat affected by Microsoft Research.” This includes everything from Microsoft’s Bing search engine to the Xbox to SQL Server to its new Azure cloud services.

Microsoft’s product people are charged with finding a home from a lot of the research undertaken at facilities like the software company’s Silicon Valley campus.

With Contrail, a person can take photos with their phone or set their location and those pictures or that information is sent through the Azure cloud service, but not stored, to the approved receivers. This is done through what Microsoft calls “edge filters,” that are set up on both the sender and receiver’s phones.

This required three technologies: speech recognition, language translation, and text-to-speech. Microsoft said it wouldn’t be feasible yet for mobile phones because the horsepower required would drain the battery too fast. Then again, it won’t be on the market any time soon, either; Microsoft estimates the technology it needs for a finished version is still five to 10 years out.

Privacy Integrated Queries

Another lab experiment is the Privacy Integrated Queries (PINQ) language, a derivative of Microsoft’s LINQ data-oriented language. It’s used for doing data queries and allowing outside parties access to data while maintaining the privacy of that data.

Say a medical insurance firm wants to know how well a certain type of preventative medical treatment worked. Most people would balk at their insurance company using them for data mining. PINQ is designed to let an outside entity like an insurance firm query a hospital or medical group, find all the patients who had said treatment and see how many avoided the need for further treatment. This information could then be used to help determine how effective the preventative treatment was and whether to approve or deny it in the future. The key is PINQ keeps patient information anonymous so, for example, an insurance company wouldn’t glean specific patient information.

The Bing group showed several projects in the works, including one that does real-time searches of Twitter. While that’s possible now, Twitter does not filter redundancy. Say you wanted to know who was voted off “American Idol” this week. The same link might be re-tweeted thousands of times. Bing/Twitter will filter the repeats out and show just the most popular link once. It will also intelligently check links for spammers and links to dangerous sites and block those people’s tweets.

Beyond PC computing

In his opening keynote, Rashid talked of how there is so much compute power and data available, Microsoft isn’t just working with fellow tech firms, it’s working outside of computing in areas like HIV and hepatitis research, in ecology and hydrology and environmental research.

“The field of computer science, the ideas, and technologies are becoming an important underpinning to all the things we do. This is being referred to as the fourth underpinning. Increasingly, the availability of large amounts of data and computation power are having a tremendous impact on how science thinks about broadly solving problems,” he said.

An example of this new kind of problem-solving involves monitoring conditions along the Russian River, a major water supply in Northern California that’s also vital to the local fish supply. California is monitoring water flow and water supply to make sure endangered fish don’t get trapped, for example. Working with Microsoft, the State can now tap a computer mashup of everything from rainfall to sediment patterns and they can monitor conditions in the water and control how much they let through the dams.

Andy Patrizio is a senior editor at chúng tôi the news service of chúng tôi the network for technology professionals.

Microsoft’s Nadella Names Xbox, Cloud Leadership Team

Microsoft CEO Satya Nadella has filled three important executive positions, as he continues putting his mark on the company he was chosen to lead about two months ago.

For his old job as executive vice president of the Cloud & Enterprise group, Nadella chose Scott Guthrie, and he also picked Phil Spencer as Xbox chief. Nadella also announced that Stephen Elop will lead the devices group when Microsoft’s acquisition of Nokia’s smartphone business closes.

In a letter to employees that Microsoft released publicly, Nadella framed the context for the appointments as the latest example of “how we’re continuing to evolve and tune our organization for maximum focus and impact.”

Guthrie, who joined Microsoft in 1997, has been in charge of the Cloud & Enterprise group since Nadella became CEO in early February. Nadella called him “a very public and passionate evangelist for many of our most important developer and infrastructure businesses” and in particular cited his contributions to .Net and Azure.

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Microsoft’s Phil Spencer.

Spencer’s role has been expanding so that he’ll be in charge not only of Microsoft Studios, but also of Xbox and Xbox Live, Xbox Music and Xbox Video, filling the gap left earlier this month when Marc Whitten, the former Xbox Chief Product Officer, left for Sonos.

Spencer will report to Terry Myerson, the executive vice president of the Operating Systems Group, as Microsoft pursues a strategy of developing its gaming technology in tandem with its operating systems.

“Combining all our software, gaming and content assets across the Xbox team under a single leader and aligning with the OSG team will help ensure we continue to do great work across the Xbox business, and bring more of the magic of Xbox to all form factors, including tablets, PCs and phones,” Nadella wrote.

Yusuf Mehdi will continue to lead Xbox business strategy and marketing, while George Peckham remains in charge of third-party Xbox partnerships and Mike Angiulo will still oversee Xbox hardware.

“I love the way the Xbox team is focused on great games and gaming experiences—go, ‘Titanfall’ —, connects with its fans, pushes the boundary of entertainment and has embraced the power of the cloud in such interesting and impactful ways. Phil is the right person to lead Xbox forward,” Nadella wrote.

Microsoft

Stephen Elop

Finally, Nadella reiterated that Elop will be the executive vice president of the Devices group once the Nokia deal closes, which is expected to happen in late April. Elop, Nokia’s former CEO, was previously president of Microsoft’s Business Division in charge of Office and a member of Microsoft’s senior leadership team.

“Stephen will partner closely with Phil and Terry on Xbox and will bring together many of the top leaders from his existing Nokia Devices and Services organization as well as the current leaders of the Devices and Studios team,” Nadella wrote.

Julie Larson-Green had been the executive vice president of Devices & Studios, but she recently shifted over to the Applications and Services Group, which is led by Qi Lu. There, Larson-Green will be chief experience officer for that group’s products and technologies, including the Bing search engine, Skype and Office.

Playstation Project Q Release Date, Pricing & Specs Rumours

Nintendo’s Switch was the only realistic option for a while, but it’s since been joined by alternatives from the likes of Valve (Steam Deck), Asus (ROG Ally) and Logitech (G Cloud). 

Sony is no stranger to handhelds, but its upcoming Project Q console will be the company’s first attempt in well over a decade. It’s also taking quite a different approach to rivals – here’s everything you need to know.

When will the PlayStation Project Q be released?

Sony officially announced the Project Q device at its PlayStation Showcase on 24 May 2023. 

At the event, PlayStation CEO Jim Ryan said it will be launching “later this year”. The official announcement tweet doesn’t give much away either, simply stating that there will be “more details to come in the months ahead”. 

Insider Gaming – a site that had correctly leaked details about the handheld prior to its announcement – reports that the hardware is “currently scheduled to release mid-late November 2023.”

Is Project Q the final name?

Probably not. Sony likes to tease its hardware before it’s finished with branding, so it’s almost certain that the name will change before it actually launches.

What it will actually called, we don’t know. PlayStation Portable has already been done – will it be something direct like PlayStation Stream?

How much will Sony’s Project Q Cost?

As you might expect, pricing is something Sony isn’t willing to disclose yet. 

According to Tom Henderson at Insider Gaming (appearing on the Iron Lords podcast), it may cost around $200. That would significantly undercut its most obvious rival, the Logitech G Cloud, which will set you back $349.99 when paying full price. UK prices are unlikely to be direct conversions. 

However, to use Project Q, you’ll also need a PS5. If you don’t already own one, prices start at $399/£389. Learn more in our separate article on where to buy the PS5. 

Sony

What about Sony Project Q’s design and specs?

The first key thing to note is that Project Q won’t be a standalone console. Instead, it’ll allow you to stream games from your PS5 using Sony’s existing Remote Play feature. 

While not explicitly stated, it’s expected to only support Wi-Fi. There’s a small chance of cellular support, but the main intent here seems to be an extra screen so that you can continue gaming at home while someone else takes over the TV. 

The design of the device itself is relatively straightforward. Essentially, you’re looking at an 8in display with one half of the DualSense controller on either side – including the adaptive triggers, haptic feedback, and other unique features of the regular DualSense.

It’s an LCD panel with an HD resolution, and Sony says it’ll be capable of running 1080p games at up to 60fps. 

Here’s a look at what you can expect: 

All PS5 games will be supported, aside from VR titles designed for the PlayStation VR2. All you’ll need to do is make sure they’re installed on the main console. 

As you might have noticed in the video above, Sony will also be launching its first ever PlayStation Earbuds. These are wireless and likely to be compatible with Project Q, so the handheld will almost certainly support Bluetooth.  

But other key details about Project Q are yet to be revealed. The teaser video didn’t reveal which ports it includes, while battery life and charging speeds also remain unknown.  

Of course, to get an idea of what the Project Q experience will be like, you don’t have to wait for the device itself to launch. Remote Play has been around for years, and is compatible with most smartphones, tablets, laptops and PCs. 

Why Kinect Is Microsoft’s ‘Iphone’

Microsoft has shipped eight million Kinect for Xbox 360 devices in two months, according to CEO Steve Ballmer speaking in his keynote address yesterday at CES 2011.

That’s the number shipped to retailers, not customers. Still, Microsoft exceeded by some unknown number the 5 million units they expected to sell to actual users. The early sales success of Kinect only hints at the monster hit they have on their hands as the capabilities and potential of the Kinect platform become clear.

Kinect is quickly turning into Microsoft’s “iPhone” — the small product that could grow into a monster, change the world and transform the fortunes and direction of the company that makes it.

The AppleiPhone was theoretically a mobile telephone. Instead, it turned out to be so much more: An interface revolution, a new application paradigm and platform and Apple’s probably successful attempt to invent the future. The iPhone interface drove sales of the iPad, and will probably show up on future desktop computers.

Kinect is supposed to be just an input device to a gaming system. Instead, Kinect just might become another interface revolution, a new application platform and Microsoft’s probably successful attempt to invent the future. The Kinect interface will probably become part of the PC interface of the future.

Kinect appears superficially to be nothing more than a Wii-like motion capture system. But it’s way more than that.

It’s a system that combines motion and gestures with voice recognition, face recognition and “environment,” or a computer-generated space — games, video, virtual worlds. It does all this in a very inexpensive, very accurate way that brings a long list of science-fiction like applications to the masses.

More important, it uses real cameras to capture motion, rather than laser, infra-red or other systems that don’t enable photo and video applications.

Out of the box, Kinect realizes a “technology of the future” from our childhoods: The George Jetson video phone. Microsoft’s Video Kinect app enables people to have video calls with family and friends. Of course, other video chat systems have existed for years. But Kinect is the first giant-screen system that’s deployed already in millions of homes. While nobody was paying attention, giant-screen, Jetson-like video calls have gone mainstream.

Kinect also has the potential to usher in other “technologies of the future,” including the gesture interface from “Minority Report,” deeply immersive virtual reality a la “The Matrix,” or “Star Trek,” and other technologies that we’re familiar with from science fiction.

The Future of Kinect

Ballmer introduced at CES something called Avatar Kinect, a virtual chat environment where your body movements, voice, hand gestures and even facial expressions are captured and applied to a cartoon version of you. Let’s say three friends want to chat. They each launched the Avatar Kinect application, which shows all their avatars in a virtual environment on their TVs. Then, they just have a conversation. As they do so, their avatars interact with all movements and expressions on the TV.

Avatar Kinect appears to be a vastly superior version of the avatar-based chat idea that Google tried and failed with when it launched, then cancelled, Google Lively. With Lively, avatars were disconnected from users.

But with Avatar Kinect, the avatars mimic everything the user actually does. It’s also got hooks into Facebook, apparently enabling chat sessions to take place inside the social network.

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